Greg Boess


I am a dedicated and hardworking artist in the field of 3D art and animation. Educated in 3D Animation from Academy of Art University, I have a diverse art background. My talents range from computer modeling to maquette sculpting and digital painting to illustration and life drawing. I have been a character, prop and environment modeler for a collaborative short film produced for the San Francisco Giants. My work has been featured in the gallery at the Academy of Art University. Since graduating with my BFA, I have worked freelance as a modeler for an interior design company and as a modeler for an animated short film. I continue my passion and am currently working on refining my work to keep up with the changing demands of my field.


  • 3D organic modeling
  • 3D hard surface modeling
  • blendshapes and lip-syncing
  • UV layouts
  • texturing
  • clay modeling
  • maquette sculpting
  • ecorche
  • illustration
  • life drawings
  • character design
  • human anatomy studies
  • animal anatomy studies


  • Maya
  • 3Ds Max
  • ZBrush
  • UVLayout
  • Photoshop
  • After Effects
  • Mudbox
  • AutoCad
  • FormZ